Searched refs:s_GlobalAmbientLight (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 45 f32 s_GlobalAmbientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 225 …s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 67 f32 s_GlobalAmbientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 230 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 68 f32 s_GlobalAmbientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 301 …s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 77 f32 s_GlobalAmbientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 314 …s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in SetFragmentUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 47 f32 s_GlobalAmbientLight[] = { 0.4f, 0.4f, 0.4f, 1.0f}; variable 377 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShaderTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 50 f32 s_GlobalAmbientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f}; variable 521 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 84 f32 s_GlobalAmbientLight[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 807 …s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 47 f32 s_GlobalAmbientLight[] = { 0.4f, 0.4f, 0.4f, 1.0f}; variable 419 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_GlobalAmbientLight); in UseShader()
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