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Searched refs:s_FrameCount (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp58 u32 s_FrameCount = 0; variable
301 if ( s_FrameCount == 0 ) in DrawFrame()
306 if ( ( s_FrameCount % FRAME_COUNTER_THRE) == 0 ) in DrawFrame()
308 NN_LOG("Total frame count = %d\n", s_FrameCount); in DrawFrame()
311 s_FrameCount += 1; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp69 u32 s_FrameCount = 0; variable
445 if ( s_FrameCount == 0 ) in DrawFrame()
450 if ( ( s_FrameCount % FRAME_COUNTER_THRE) == 0 ) in DrawFrame()
452 NN_LOG("Total frame count = %d\n", s_FrameCount); in DrawFrame()
455 s_FrameCount += 1; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp246 s32 s_FrameCount = 0; variable
1659 s_FrameCount++; in DrawFrame()
1717 s_RenderSystem.DrawText(8.0f, 8.0f, "Frame: %d", s_FrameCount); in DrawDisplay1()