Searched refs:s_FrameBufferId (Results 1 – 1 of 1) sorted by relevance
57 GLuint s_FrameBufferId = 0; variable182 glGenFramebuffers(1, &s_FrameBufferId); in InitializeRenderTexture()203 glBindFramebuffer(GL_FRAMEBUFFER, s_FrameBufferId); in InitializeRenderTexture()299 glBindFramebuffer(GL_FRAMEBUFFER, s_FrameBufferId); in RenderTexture()