Searched refs:s_FogStart (Results 1 – 1 of 1) sorted by relevance
67 float s_FogStart = 10.f; /* GL_FOG_START in OpenGL ES1.1 compatible settings */ variable115 if (fog_c < s_FogStart) in FogCoef()120 return (s_FogEnd - fog_c) / (s_FogEnd - s_FogStart); in FogCoef()182 s_VertexAll[8] = s_FogStart; in LoadObjects()186 s_VertexAll[11] = s_FogStart; in LoadObjects()198 s_VertexAll[12 + 2] = s_FogStart; in LoadObjects()202 s_VertexAll[12 + 5] = s_FogStart; in LoadObjects()