Searched refs:s_FogLutID (Results 1 – 1 of 1) sorted by relevance
99 GLuint s_FogLutID; variable165 glBindTexture(GL_LUT_TEXTURE0_DMP + FOG_LUT_NUM, s_FogLutID); in InitializeFogTable()433 glGenTextures(1, &s_FogLutID); in Initialize()