Searched refs:s_FogEnd (Results 1 – 1 of 1) sorted by relevance
68 float s_FogEnd = 30.f; /* GL_FOG_END in OpenGL ES1.1 compatible settings */ variable117 else if (fog_c > s_FogEnd) in FogCoef()120 return (s_FogEnd - fog_c) / (s_FogEnd - s_FogStart); in FogCoef()206 s_VertexAll[12 + 8] = s_FogEnd; in LoadObjects()210 s_VertexAll[12 + 11] = s_FogEnd; in LoadObjects()221 s_VertexAll[24 + 2] = s_FogEnd; in LoadObjects()225 s_VertexAll[24 + 5] = s_FogEnd; in LoadObjects()229 s_VertexAll[24 + 8] = s_FogEnd+s_FogAfter; in LoadObjects()233 s_VertexAll[24 + 11] = s_FogEnd+s_FogAfter; in LoadObjects()252 s_VertexFog[8] = s_FogEnd + s_FogAfter; in LoadObjects()[all …]