Searched refs:s_FogAfter (Results 1 – 1 of 1) sorted by relevance
71 float s_FogAfter = 500.f; variable229 s_VertexAll[24 + 8] = s_FogEnd+s_FogAfter; in LoadObjects()233 s_VertexAll[24 + 11] = s_FogEnd+s_FogAfter; in LoadObjects()252 s_VertexFog[8] = s_FogEnd + s_FogAfter; in LoadObjects()256 s_VertexFog[11] = s_FogEnd + s_FogAfter; in LoadObjects()