Searched refs:s_ElementArrayBufferId (Results 1 – 1 of 1) sorted by relevance
114 GLuint s_ElementArrayBufferId = 0; variable310 glGenBuffers(1, &s_ElementArrayBufferId); in InitializeCube()311 if ( s_ElementArrayBufferId == 0 ) in InitializeCube()317 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferId); in InitializeCube()694 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferId); in UpdateCubeVBO()724 if ( s_ElementArrayBufferId != 0 ) in FinalizeCube()726 glDeleteBuffers(1, &s_ElementArrayBufferId); in FinalizeCube()727 s_ElementArrayBufferId = 0; in FinalizeCube()