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Searched refs:s_ElementArrayBufferID (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/demo1/
Dgx.cpp37 GLuint s_ElementArrayBufferID; variable
68 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
69 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
82 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in UpdateObject()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp51 GLuint s_ElementArrayBufferID; variable
122 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
123 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
136 glDeleteBuffers(1, &s_ElementArrayBufferID); in UnloadObjects()
146 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in DrawSphere()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/
DLineSimple.cpp39 GLuint s_ElementArrayBufferID; variable
76 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
77 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/
DTriangleSimple.cpp27 GLuint s_ElementArrayBufferID; variable
72 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
73 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/
Dgx_TextureCombiner.cpp55 GLuint s_ElementArrayBufferID; variable
121 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
122 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
136 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in ReadyObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp40 GLuint s_ElementArrayBufferID; variable
264 glGenBuffers(1, &s_ElementArrayBufferID); in InitializeVBO()
265 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in InitializeVBO()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp51 GLuint s_ElementArrayBufferID = 0; variable
207 glGenBuffers(1, &s_ElementArrayBufferID); in InitializeVBO()
208 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in InitializeVBO()
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp234 GLuint s_ElementArrayBufferID = 0; variable
1602 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects()
1603 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
1616 glDeleteBuffers(1, &s_ElementArrayBufferID); in DeleteObjects()
1625 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in ReadyObjects()