Searched refs:s_ElementArrayBufferID (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/demo1/ |
| D | gx.cpp | 37 GLuint s_ElementArrayBufferID; variable 68 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 69 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects() 82 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in UpdateObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | LightingDistanceAtte.cpp | 51 GLuint s_ElementArrayBufferID; variable 122 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 123 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects() 136 glDeleteBuffers(1, &s_ElementArrayBufferID); in UnloadObjects() 146 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in DrawSphere()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/ |
| D | LineSimple.cpp | 39 GLuint s_ElementArrayBufferID; variable 76 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 77 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/ |
| D | TriangleSimple.cpp | 27 GLuint s_ElementArrayBufferID; variable 72 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 73 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/ |
| D | gx_TextureCombiner.cpp | 55 GLuint s_ElementArrayBufferID; variable 121 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 122 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects() 136 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in ReadyObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/ |
| D | gx_TriangleSimpleCmd.cpp | 40 GLuint s_ElementArrayBufferID; variable 264 glGenBuffers(1, &s_ElementArrayBufferID); in InitializeVBO() 265 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in InitializeVBO()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/ |
| D | gx_FragmentLightingSimpleCmd.cpp | 51 GLuint s_ElementArrayBufferID = 0; variable 207 glGenBuffers(1, &s_ElementArrayBufferID); in InitializeVBO() 208 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in InitializeVBO()
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/ |
| D | main.cpp | 234 GLuint s_ElementArrayBufferID = 0; variable 1602 glGenBuffers(1, &s_ElementArrayBufferID); in LoadObjects() 1603 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in LoadObjects() 1616 glDeleteBuffers(1, &s_ElementArrayBufferID); in DeleteObjects() 1625 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_ElementArrayBufferID); in ReadyObjects()
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