Searched refs:s_DepthBufferId (Results 1 – 1 of 1) sorted by relevance
62 GLuint s_DepthBufferId = 0; variable198 glGenRenderbuffers(1, &s_DepthBufferId); in InitializeRenderTexture()199 glBindRenderbuffer(GL_RENDERBUFFER, s_DepthBufferId); in InitializeRenderTexture()208 GL_RENDERBUFFER, s_DepthBufferId); in InitializeRenderTexture()261 glDeleteRenderbuffers(1, &s_DepthBufferId); in Finalize()