Searched refs:s_Depth (Results 1 – 1 of 1) sorted by relevance
469 f32 s_Depth = m_GraphicsDrawing.m_Depth; in FillTexturedTriangle() local477 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, s_Depth, 1.0f); in FillTexturedTriangle()483 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, s_Depth, 1.0f); in FillTexturedTriangle()489 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, s_Depth, 1.0f); in FillTexturedTriangle()