Searched refs:s_D0LutTextureId (Results 1 – 1 of 1) sorted by relevance
66 GLuint s_D0LutTextureId = 0; variable291 glGenTextures(1, &s_D0LutTextureId); in InitializeD0Lut()292 glBindTexture(GL_LUT_TEXTURE0_DMP, s_D0LutTextureId); in InitializeD0Lut()305 glDeleteTextures(1, &s_D0LutTextureId); in Finalize()