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Searched refs:s_D0LutTextureId (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp66 GLuint s_D0LutTextureId = 0; variable
291 glGenTextures(1, &s_D0LutTextureId); in InitializeD0Lut()
292 glBindTexture(GL_LUT_TEXTURE0_DMP, s_D0LutTextureId); in InitializeD0Lut()
305 glDeleteTextures(1, &s_D0LutTextureId); in Finalize()