Searched refs:s_ColumnCubeNum (Results 1 – 1 of 1) sorted by relevance
59 const u32 s_ColumnCubeNum = 10; variable60 demo::Cube s_Cube[s_RowCubeNum][s_ColumnCubeNum];377 f32 s_CubeOffsetY = - (s_CubeHalfEdges[1] + s_CubeOffsetSpace) * s_ColumnCubeNum; in InitializeGraphics()380 for (u32 j = 0; j < s_ColumnCubeNum; j++) in InitializeGraphics()400 NN_LOG(" Total number of cubes = %d\n", s_ColumnCubeNum * s_RowCubeNum); in InitializeGraphics()401 NN_LOG(" Total number of vertices to draw = %d\n", s_ColumnCubeNum * s_RowCubeNum * 24); in InitializeGraphics()402 NN_LOG(" Total number of triangles to draw = %d\n", s_ColumnCubeNum * s_RowCubeNum * 12); in InitializeGraphics()433 for (u32 j = 0; j < s_ColumnCubeNum; j++) in Finalize()564 for (u32 j = 0; j < s_ColumnCubeNum; j++) in DrawDisplay0()