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Searched refs:s_ColorArray (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp109 GLfloat* s_ColorArray = NULL; variable
303 glBufferData(s_ArrayBufferDataType, s_ColorArraySize, s_ColorArray, GL_STATIC_DRAW); in InitializeCube()
339 s_ColorArray = (f32*)demo::Alloc(s_ColorArraySize); in AllocateCube()
340 if ( s_ColorArray == NULL ) in AllocateCube()
536 s_ColorArray[4 * vertexIndex] = red; in SetCubeColor()
537 s_ColorArray[4 * vertexIndex + 1] = green; in SetCubeColor()
538 s_ColorArray[4 * vertexIndex + 2] = blue; in SetCubeColor()
539 s_ColorArray[4 * vertexIndex + 3] = alpha; in SetCubeColor()
681 glBufferSubData(GL_ARRAY_BUFFER, 0, s_ColorArraySize, s_ColorArray); in UpdateCubeVBO()
739 if ( s_ColorArray != NULL ) in DeallocateCube()
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