Searched refs:s_Color (Results 1 – 2 of 2) sorted by relevance
53 GLfloat s_Color[] = { variable64 glBufferData(GL_ARRAY_BUFFER, sizeof(s_Coords) + sizeof(s_Color), 0, GL_STATIC_DRAW); in LoadObjects()66 glBufferSubData(GL_ARRAY_BUFFER, sizeof(s_Coords), sizeof(s_Color), s_Color); in LoadObjects()
51 u8 s_Color = 0; variable351 writer.SetTextColor(nn::util::Color8(s_Color, 255, s_Color, 255)); in DrawAscii()352 s_Color++; in DrawAscii()