Searched refs:s_CollectionLUTID (Results 1 – 1 of 1) sorted by relevance
100 GLuint s_CollectionLUTID; variable164 glBindTexture(GL_TEXTURE_COLLECTION_DMP, s_CollectionLUTID); in InitializeFogTable()432 glGenTextures(1, &s_CollectionLUTID); in Initialize()