| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 39 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 185 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 61 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 197 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 62 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 329 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 71 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 342 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 39 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 286 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 44 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 549 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/ |
| D | gx_FragmentLightingSimpleCmd.cpp | 44 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 462 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 78 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 775 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 40 nn::math::Vector3 s_CameraTarget(0.0f, 0.0f, 0.0f); variable 328 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
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