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Searched refs:s_CameraPosition (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp37 nn::math::Vector3 s_CameraPosition(0.0f, 2.0f, 2.0f); variable
185 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp59 nn::math::Vector3 s_CameraPosition(0.0f, 2.0f, 2.0f); variable
197 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp60 nn::math::Vector3 s_CameraPosition(0.0f, 4.0f, 6.0f); variable
329 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp69 nn::math::Vector3 s_CameraPosition(0.0f, 4.0f, 6.0f); variable
342 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp37 nn::math::Vector3 s_CameraPosition(0.0f, 4.0f, 6.0f); variable
286 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp42 nn::math::Vector3 s_CameraPosition(0.0f, 1.0f, 5.0f); variable
549 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp42 nn::math::Vector3 s_CameraPosition(0.0f, 1.0f, 4.0f); variable
462 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp76 nn::math::Vector3 s_CameraPosition(0.0f, 2.0f, 2.0f); variable
775 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp38 nn::math::Vector3 s_CameraPosition(0.0f, 4.0f, 6.0f); variable
328 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()