Searched refs:s_BmpTexture1Id (Results 1 – 1 of 1) sorted by relevance
71 GLuint s_BmpTexture1Id = 0; variable177 if ( s_BmpTexture1Id != 0 ) in LoadTexture1()198 s_BmpTexture1Id = textureId; in LoadTexture1()207 if ( s_BmpTexture1Id != 0 ) in DeleteTexture1()209 bool flag = s_RenderSystem.DeleteTexture(s_BmpTexture1Id); in DeleteTexture1()212 NN_LOG(" Delete texture. (id = %d)\n", s_BmpTexture1Id); in DeleteTexture1()213 s_BmpTexture1Id = 0; in DeleteTexture1()217 NN_TPANIC_("Failed to delete texture. (id = %d)\n", s_BmpTexture1Id); in DeleteTexture1()395 s_RenderSystem.FillTexturedRectangle(s_BmpTexture1Id, in DrawDisplay1()