Searched refs:s_BmpTexture0Id (Results 1 – 1 of 1) sorted by relevance
64 GLuint s_BmpTexture0Id = 0; variable130 if ( s_BmpTexture0Id != 0 ) in LoadTexture0()151 s_BmpTexture0Id = textureId; in LoadTexture0()160 if ( s_BmpTexture0Id != 0 ) in DeleteTexture0()162 bool flag = s_RenderSystem.DeleteTexture(s_BmpTexture0Id); in DeleteTexture0()165 NN_LOG(" Delete texture. (id = %d)\n", s_BmpTexture0Id); in DeleteTexture0()166 s_BmpTexture0Id = 0; in DeleteTexture0()170 NN_TPANIC_(" Failed to delete texture. (id = %d)\n", s_BmpTexture0Id); in DeleteTexture0()376 s_RenderSystem.FillTexturedRectangle(s_BmpTexture0Id, in DrawDisplay0()