Searched refs:s_AwakeEvent (Results 1 – 9 of 9) sorted by relevance
23 nn::os::LightEvent SleepHandler::s_AwakeEvent; member in SleepHandler29 s_AwakeEvent.Initialize(false); in Initialize()40 s_AwakeEvent.Finalize(); in Finalize()74 s_AwakeEvent.Wait(); in SleepSystem()84 s_AwakeEvent.ClearSignal(); in SleepQueryCallback()107 s_AwakeEvent.Signal(); in AwakeCallback()
37 static nn::os::LightEvent s_AwakeEvent;
23 nn::os::LightEvent SleepHandler::s_AwakeEvent; member in SleepHandler29 s_AwakeEvent.Initialize(false); in Initialize()40 s_AwakeEvent.Finalize(); in Finalize()72 s_AwakeEvent.Wait(); in SleepSystem()82 s_AwakeEvent.ClearSignal(); in SleepQueryCallback()105 s_AwakeEvent.Signal(); in AwakeCallback()
38 nn::os::LightEvent TransitionHandler::s_AwakeEvent; member in TransitionHandler55 s_AwakeEvent.Initialize(true); in Initialize()60 s_AwakeEvent.Signal(); in Initialize()79 s_AwakeEvent.Finalize(); in Finalize()129 s_AwakeEvent.ClearSignal(); in Process()133 s_AwakeEvent.Wait(); in Process()283 s_AwakeEvent.Signal(); in AwakeCallback()
47 nn::os::LightEvent s_AwakeEvent; // Wake events variable60 s_AwakeEvent.Signal(); in myAwakeCallback()70 s_AwakeEvent.Initialize(false); in nnMain()294 s_AwakeEvent.Wait(); DLP_DEBUG_POINT; in nnMain()350 s_AwakeEvent.Finalize(); in nnMain()
124 static nn::os::LightEvent s_AwakeEvent; variable
37 static nn::os::LightEvent s_AwakeEvent; // Wake events variable53 s_AwakeEvent.Signal(); in myAwakeCallback()530 s_AwakeEvent.Initialize(false); DLP_DEBUG_POINT; in nnMain()601 s_AwakeEvent.Wait(); DLP_DEBUG_POINT; in nnMain()664 s_AwakeEvent.Finalize(); in nnMain()
46 static nn::os::LightEvent s_AwakeEvent; // Wake events variable59 s_AwakeEvent.Signal(); in myAwakeCallback()764 s_AwakeEvent.Initialize(false); in nnMain()834 s_AwakeEvent.Wait(); DLP_DEBUG_POINT; in nnMain()899 s_AwakeEvent.Finalize(); in nnMain()