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Searched refs:s_ArrayBufferID (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/demo1/
Dgx.cpp36 GLuint s_ArrayBufferID; variable
62 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
63 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
81 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in UpdateObject()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp50 GLuint s_ArrayBufferID; variable
116 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
117 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
135 glDeleteBuffers(1, &s_ArrayBufferID); in UnloadObjects()
145 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in DrawSphere()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/
DLineSimple.cpp38 GLuint s_ArrayBufferID; variable
70 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
71 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/
DTriangleSimple.cpp26 GLuint s_ArrayBufferID; variable
66 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
67 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/
Dgx_TextureCombiner.cpp54 GLuint s_ArrayBufferID; variable
115 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
116 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
135 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in ReadyObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp39 GLuint s_ArrayBufferID; variable
260 glGenBuffers(1, &s_ArrayBufferID); in InitializeVBO()
261 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in InitializeVBO()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp50 GLuint s_ArrayBufferID = 0; variable
203 glGenBuffers(1, &s_ArrayBufferID); in InitializeVBO()
204 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in InitializeVBO()
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp233 GLuint s_ArrayBufferID = 0; variable
1596 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects()
1597 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
1617 glDeleteBuffers(1, &s_ArrayBufferID); in DeleteObjects()
1624 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in ReadyObjects()