Searched refs:s_ArrayBufferID (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/demo1/ |
| D | gx.cpp | 36 GLuint s_ArrayBufferID; variable 62 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 63 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects() 81 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in UpdateObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | LightingDistanceAtte.cpp | 50 GLuint s_ArrayBufferID; variable 116 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 117 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects() 135 glDeleteBuffers(1, &s_ArrayBufferID); in UnloadObjects() 145 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in DrawSphere()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/ |
| D | LineSimple.cpp | 38 GLuint s_ArrayBufferID; variable 70 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 71 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/ |
| D | TriangleSimple.cpp | 26 GLuint s_ArrayBufferID; variable 66 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 67 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/ |
| D | gx_TextureCombiner.cpp | 54 GLuint s_ArrayBufferID; variable 115 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 116 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects() 135 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in ReadyObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/ |
| D | gx_TriangleSimpleCmd.cpp | 39 GLuint s_ArrayBufferID; variable 260 glGenBuffers(1, &s_ArrayBufferID); in InitializeVBO() 261 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in InitializeVBO()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/ |
| D | gx_FragmentLightingSimpleCmd.cpp | 50 GLuint s_ArrayBufferID = 0; variable 203 glGenBuffers(1, &s_ArrayBufferID); in InitializeVBO() 204 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in InitializeVBO()
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/ |
| D | main.cpp | 233 GLuint s_ArrayBufferID = 0; variable 1596 glGenBuffers(1, &s_ArrayBufferID); in LoadObjects() 1597 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in LoadObjects() 1617 glDeleteBuffers(1, &s_ArrayBufferID); in DeleteObjects() 1624 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferID); in ReadyObjects()
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