Searched refs:row (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 104 for(int row = 0; row < ROW_NUM; row++) in LoadSphere() local 109 s_Vtx.pos[row * COL_NUM + col][0] =(GLfloat)sin(deltaROW * row) * cos(deltaCOL * col); in LoadSphere() 110 s_Vtx.pos[row * COL_NUM + col][1] =(GLfloat)cos(deltaROW * row); in LoadSphere() 111 s_Vtx.pos[row * COL_NUM + col][2] =(GLfloat)sin(deltaROW * row) * sin(deltaCOL * col); in LoadSphere() 113 s_Vtx.nor[row * COL_NUM + col][0] =(GLfloat)sin(deltaROW * row) * cos(deltaCOL * col); in LoadSphere() 114 s_Vtx.nor[row * COL_NUM + col][1] =(GLfloat)cos(deltaROW * row); in LoadSphere() 115 s_Vtx.nor[row * COL_NUM + col][2] =(GLfloat)sin(deltaROW * row) * sin(deltaCOL * col); in LoadSphere() 120 for(int i = 0, row = 0; row < ROW_NUM - 1; row++) in LoadSphere() local 125 s_Idx[i++] = __INDEX(row + 1, col); in LoadSphere() 126 s_Idx[i++] = __INDEX(row, col); in LoadSphere()
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 97 for(int row = 0; row < ROW_NUM; row++) in LoadSphere() local 102 …s_Vtx.pos[row * COL_NUM + col][0] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Co… in LoadSphere() 103 s_Vtx.pos[row * COL_NUM + col][1] =0.5f * (GLfloat)nn::math::CosRad(deltaROW * row); in LoadSphere() 104 …s_Vtx.pos[row * COL_NUM + col][2] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Si… in LoadSphere() 106 …s_Vtx.nor[row * COL_NUM + col][0] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Co… in LoadSphere() 107 s_Vtx.nor[row * COL_NUM + col][1] =0.5f * (GLfloat)nn::math::CosRad(deltaROW * row); in LoadSphere() 108 …s_Vtx.nor[row * COL_NUM + col][2] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Si… in LoadSphere() 113 for(int i = 0, row = 0; row < ROW_NUM - 1; row++) in LoadSphere() local 118 s_Idx[i++] = __INDEX(row + 1, col); in LoadSphere() 119 s_Idx[i++] = __INDEX(row, col); in LoadSphere()
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/ |
| D | demo_TextureConverter.cpp | 117 for (s32 row = 0; row < textureInformation.blocksInCol; row++) in ConvertGLTextureToNative() local 123 ReadBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative() 125 WriteBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative() 163 u32 row = (no / textureInformation->blocksInRow); in ReadBlock() local 181 (row * TEXTURE_PIXELS_IN_BLOCK * pixelByte * textureInformation->blocksInRow) + in ReadBlock() 198 u32 row = (no / textureInformation->blocksInRow); in WriteBlock() local 212 … ((textureInformation->blocksInCol - row - 1) * TEXTURE_PIXELS_IN_BLOCK * pixelByte * in WriteBlock() 218 (row * TEXTURE_PIXELS_IN_BLOCK * pixelByte * textureInformation->blocksInRow) + in WriteBlock() 233 … ((textureInformation->blocksInCol - row - 1) * textureInformation->blocksInRow + column) * in WriteBlock()
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