Searched refs:projectionArray (Results 1 – 1 of 1) sorted by relevance
156 static GLfloat projectionArray[16]; in UpdateModelViewProjectionMatrix() local167 projectionArray[4 * i + j] = 1.0f; in UpdateModelViewProjectionMatrix()172 projectionArray[4 * i + j] = 0.0f; in UpdateModelViewProjectionMatrix()182 1, GL_FALSE, projectionArray); in UpdateModelViewProjectionMatrix()