Searched refs:processing (Results 1 – 3 of 3) sorted by relevance
156 bool processing = true; in EventDispatchThread() local157 while(processing) in EventDispatchThread()180 processing = false; in EventDispatchThread()
12 // This shader emulates the OpenGL1.1 vertex processing fixed pipeline.64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…