Searched refs:positionSize (Results 1 – 2 of 2) sorted by relevance
194 u32 positionSize = sizeof(GLfloat) * s_VertexNum * 4; in InitializeVBO() local198 s_VertexArray = (GLfloat*) demo::Alloc(NN_GX_MEM_VERTEXBUFFER, positionSize + colorSize); in InitializeVBO()262 glBufferData(arrayFlag, positionSize + colorSize, s_VertexArray, GL_STATIC_DRAW); in InitializeVBO()274 s_VertexAttribute1AddressOffset = alignOffset + positionSize; in InitializeVBO()
111 u32 positionSize = sizeof(GLfloat) * 4 * s_VertexNum; in InitializeVBO() local114 u32 vertexSize = positionSize + colorSize + normalSize; in InitializeVBO()217 s_VertexAttribute1AddressOffset = alignOffset + positionSize; in InitializeVBO()218 s_VertexAttribute2AddressOffset = alignOffset + positionSize + colorSize; in InitializeVBO()