Searched refs:particleIndex (Results 1 – 1 of 1) sorted by relevance
245 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in InitializeParticles() local247 s_ParticleArray[particleIndex].Initialize(); in InitializeParticles()255 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in Finalize() local257 s_ParticleArray[particleIndex].Finalize(); in Finalize()291 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in UpdateParticles() local293 s_ParticleArray[particleIndex].Update(s_DeltaTime); in UpdateParticles()430 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in DrawParticles() local432 DrawBody(s_ParticleArray[particleIndex]); in DrawParticles()