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/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp245 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in InitializeParticles() local
247 s_ParticleArray[particleIndex].Initialize(); in InitializeParticles()
255 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in Finalize() local
257 s_ParticleArray[particleIndex].Finalize(); in Finalize()
291 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in UpdateParticles() local
293 s_ParticleArray[particleIndex].Update(s_DeltaTime); in UpdateParticles()
430 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in DrawParticles() local
432 DrawBody(s_ParticleArray[particleIndex]); in DrawParticles()