Searched refs:particleData (Results 1 – 2 of 2) sorted by relevance
77 GLfloat particleData[] = variable
44 extern GLfloat particleData[];131 GLfloat* p = &particleData[1]; in SceneObjectInitialize()132 prtclinfo.cnt = (GLuint)particleData[0]; in SceneObjectInitialize()