Searched refs:packedTrianglesNum (Results 1 – 3 of 3) sorted by relevance
281 void TrianglesRenderData::SetPackedTrianglesNum(const u32 packedTrianglesNum) in SetPackedTrianglesNum() argument283 m_PackedTrianglesNum = packedTrianglesNum; in SetPackedTrianglesNum()286 void TrianglesRenderData::AddPackedTrianglesNum(const u32 packedTrianglesNum) in AddPackedTrianglesNum() argument288 m_PackedTrianglesNum += packedTrianglesNum; in AddPackedTrianglesNum()299 u32 packedTrianglesNum = GetPackedTrianglesNum(); in DrawPackedTriangles() local300 if ( packedTrianglesNum != 0 ) in DrawPackedTriangles()
215 void SetPackedTrianglesNum(const u32 packedTrianglesNum);224 void AddPackedTrianglesNum(const u32 packedTrianglesNum);
539 u32 packedTrianglesNum = renderData.GetPackedTrianglesNum(); in FlushTexturedPrimitives() local540 if ( packedTrianglesNum != 0 ) in FlushTexturedPrimitives()