Searched refs:pTenKey (Results 1 – 1 of 1) sorted by relevance
246 TenKey* pTenKey = (TenKey*)pParam; in MyControlEventCallback() local254 pTenKey->m_state = STATE_OK; in MyControlEventCallback()259 pTenKey->m_state = STATE_CANCELLED; in MyControlEventCallback()264 pTenKey->Reset(NULL); in MyControlEventCallback()269 if (pTenKey->m_cursor > 0) in MyControlEventCallback()272 pTenKey->m_pInput[--pTenKey->m_cursor] = '\0'; in MyControlEventCallback()273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()275 if (pTenKey->m_cursor < pTenKey->m_numLowestChars) in MyControlEventCallback()278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()287 if (pTenKey->m_cursor < pTenKey->m_length) in MyControlEventCallback()[all …]