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Searched refs:normalize (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DUtil.h19 float z_schlick(float r, float t, bool normalize);
20 float a_schlick(float p, float w, bool normalize);
DUtil.cpp132 float z_schlick(float r, float t, bool normalize) in z_schlick() argument
139 if (normalize) in z_schlick()
146 float a_schlick(float p, float w, bool normalize) in a_schlick() argument
153 if (normalize) in a_schlick()
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
75 // The following 3 lines normalize r0 (light vector).
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
75 // The following 3 lines normalize r0 (light vector).