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/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp113 u32 normalSize = sizeof(GLfloat) * 3 * s_VertexNum; in InitializeVBO() local
114 u32 vertexSize = positionSize + colorSize + normalSize; in InitializeVBO()