Searched refs:normal0 (Results 1 – 1 of 1) sorted by relevance
130 nn::math::VEC3 normal0(m_Radius * (sinValue0 + sinValue1), in InitializeCylinder() local132 nn::math::VEC3Normalize(&normal0, &normal0); in InitializeCylinder()143 normal0.x, normal0.y, normal0.z); in InitializeCylinder()152 normal0.x, normal0.y, normal0.z); in InitializeCylinder()