Home
last modified time | relevance | path

Searched refs:normal0 (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Cylinder.cpp130 nn::math::VEC3 normal0(m_Radius * (sinValue0 + sinValue1), in InitializeCylinder() local
132 nn::math::VEC3Normalize(&normal0, &normal0); in InitializeCylinder()
143 normal0.x, normal0.y, normal0.z); in InitializeCylinder()
152 normal0.x, normal0.y, normal0.z); in InitializeCylinder()