Home
last modified time | relevance | path

Searched refs:normal (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Sphere.cpp91 nn::math::VEC3 normal(position); in InitializeSphere() local
92 nn::math::VEC3Normalize(&normal, &normal); in InitializeSphere()
93 SetNormal(vertexIndex, normal.x, normal.y, normal.z); in InitializeSphere()
/CTR-SDK-4.2.7-SampleDemos/documents/css/
Dmanpage.css124 font-style : normal;
135 font-style : normal;
136 font-weight : normal;
163 font-weight : normal;
187 font-weight : normal;
195 font-weight : normal;
Dmain.css64 font-weight : normal;
89 font-weight : normal;
160 font-weight : normal;
225 font-weight : normal;
Dcontents.css79 font-weight : normal;
113 font-weight : normal;
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh61 // Converts a normal vector configured in object coordinates into perspective coordinates.
64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
69 // `-r15` represents the normal vector, because `r15` is the vector in perspective coordinates.
92 // NL is the inner product of the normal and light vector and stored in r3.x.
94 // NH is the inner product of the normal and half vector and stored in r3.y.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh61 // Converts a normal vector configured in object coordinates into perspective coordinates.
64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
69 // `-r15` represents the normal vector, because `r15` is the vector in perspective coordinates.
92 // NL is the inner product of the normal and light vector and stored in r3.x.
94 // NH is the inner product of the normal and half vector and stored in r3.y.
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh42 …NORM.xyz, dmp_normal, dmp_local_to_view_matrix // Inner product of normal and view.