Home
last modified time | relevance | path

Searched refs:ms2 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp176 GLfloat ms2[] = {0.7f, 0.01f, 0.25f, 1.f}; in SetRenderState() local
180 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp85 GLfloat ms2[] = {0.f, 0.f, 0.f, 1.f}; in State0() local
86 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp295 GLfloat ms2[] = {0.28f, 0.28f, 0.28f, 1.f}; in SetRenderState() local
296 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp104 GLfloat ms2[] = {0.f, 0.f, 0.f, 1.f}; in State0() local
105 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()