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Searched refs:ms (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp224 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; /* material specular */ in SetRenderState() local
226 ms[0] = 0.f; in SetRenderState()
227 ms[1] = 0.f; in SetRenderState()
228 ms[2] = 0.f; in SetRenderState()
231 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp79 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local
81 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
138 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
140 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1()
146 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp98 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local
100 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
157 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
159 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1()
165 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp307 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
312 ms[col] = car.patch[j].specular[col]; in DrawFrame()
315 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp359 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
364 ms[col] = kimono.patch[j].specular[col]; in DrawFrame()
367 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp417 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
422 ms[col] = hand.patch[j].specular[col]; in DrawFrame()
425 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()