Searched refs:ms (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 224 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; /* material specular */ in SetRenderState() local 226 ms[0] = 0.f; in SetRenderState() 227 ms[1] = 0.f; in SetRenderState() 228 ms[2] = 0.f; in SetRenderState() 231 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 79 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local 81 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0() 138 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local 140 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1() 146 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 98 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local 100 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0() 157 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local 159 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1() 165 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 307 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 312 ms[col] = car.patch[j].specular[col]; in DrawFrame() 315 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 359 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 364 ms[col] = kimono.patch[j].specular[col]; in DrawFrame() 367 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 417 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 422 ms[col] = hand.patch[j].specular[col]; in DrawFrame() 425 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
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