Searched refs:mode (Results 1 – 5 of 5) sorted by relevance
447 int mode;452 mode = 1;455 mode = 0;459 mode = 1;464 code = (unsigned char)(count + (mode ? 0x00 : 0x80));468 if (!mode) {
44 u32 mode; member87 TextureMode mode = TEXTURE_LINE_TO_BLOCK_MODE; in ConvertGLTextureToNative() local112 textureInformation.mode = mode; in ConvertGLTextureToNative()168 if (textureInformation->mode == TEXTURE_BLOCK_TO_LINE_MODE) in ReadBlock()203 if (textureInformation->mode == TEXTURE_BLOCK_TO_LINE_MODE) in WriteBlock()
843 static u32 mode = 1; in UpdateCube() local866 if ( mode == 0 ) in UpdateCube()869 mode = 1; in UpdateCube()871 else if ( mode == 1 ) in UpdateCube()874 mode = 2; in UpdateCube()876 else if ( mode == 2 ) in UpdateCube()879 mode = 0; in UpdateCube()
118 void Transfer(const GLuint displayBufferId, const GLenum mode,
377 void FrameBuffer::Transfer(const GLuint displayBufferId, const GLenum mode, in Transfer() argument380 nngxTransferRenderImage(displayBufferId, mode, yflip, colorX, colorY); in Transfer()