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Searched refs:md (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp306 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
311 md[col] = car.patch[j].diffuse[col]; in DrawFrame()
314 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp358 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
363 md[col] = kimono.patch[j].diffuse[col]; in DrawFrame()
366 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp416 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
421 md[col] = hand.patch[j].diffuse[col]; in DrawFrame()
424 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp223 GLfloat md[] = {0.f, 0.f, 0.f, 1.f}; /* material diffuse */ in SetRenderState() local
230 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in SetRenderState()