Searched refs:md (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 306 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 311 md[col] = car.patch[j].diffuse[col]; in DrawFrame() 314 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 358 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 363 md[col] = kimono.patch[j].diffuse[col]; in DrawFrame() 366 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 416 GLfloat md[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 421 md[col] = hand.patch[j].diffuse[col]; in DrawFrame() 424 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 223 GLfloat md[] = {0.f, 0.f, 0.f, 1.f}; /* material diffuse */ in SetRenderState() local 230 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in SetRenderState()
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