Searched refs:maxVerticesNum (Results 1 – 2 of 2) sorted by relevance
107 u32 maxVerticesNum = 3 * maxTrianglesNum; in InitializeTriangles() local109 GL_TRIANGLES, maxVerticesNum, m_MaxTrianglesNum); in InitializeTriangles()131 u32 maxVerticesNum = m_MaxSquaresNum * 4; in InitializeSquares() local134 GL_TRIANGLE_STRIP, maxVerticesNum, maxTrianglesNum); in InitializeSquares()
77 u32 maxVerticesNum = 3 * maxTrianglesNum; in InitializeTexturedTriangles() local86 GL_TRIANGLES, maxVerticesNum, m_MaxTexturedTrianglesNum); in InitializeTexturedTriangles()