Searched refs:maxTrianglesNum (Results 1 – 4 of 4) sorted by relevance
93 …void GraphicsDrawing::InitializeTriangles(const u32 maxTrianglesNum) … in InitializeTriangles() argument106 m_MaxTrianglesNum = maxTrianglesNum; in InitializeTriangles()107 u32 maxVerticesNum = 3 * maxTrianglesNum; in InitializeTriangles()132 u32 maxTrianglesNum = m_MaxSquaresNum * 6; in InitializeSquares() local134 GL_TRIANGLE_STRIP, maxVerticesNum, maxTrianglesNum); in InitializeSquares()
69 void RenderSystemDrawing::InitializeTexturedTriangles(const u32 maxTrianglesNum) in InitializeTexturedTriangles() argument77 u32 maxVerticesNum = 3 * maxTrianglesNum; in InitializeTexturedTriangles()78 m_MaxTexturedTrianglesNum = maxTrianglesNum; in InitializeTexturedTriangles()99 void RenderSystemDrawing::InitializeTriangles(const u32 maxTrianglesNum) in InitializeTriangles() argument101 m_GraphicsDrawing.InitializeTriangles(maxTrianglesNum); in InitializeTriangles()
76 void InitializeTriangles(const u32 maxTrianglesNum = demo::MAX_TRIANGLES_NUM); 109 void InitializeTexturedTriangles(const u32 maxTrianglesNum = MAX_TEXTURED_TRIANGLES_NUM);
53 virtual void InitializeTriangles(const u32 maxTrianglesNum = demo::MAX_TRIANGLES_NUM);