Searched refs:matrixArray (Results 1 – 1 of 1) sorted by relevance
282 GLfloat matrixArray[16]; in UpdateVSUniformMatrix() local285 matrixArray[index] = matrix.m[index & 3][index >> 2]; in UpdateVSUniformMatrix()291 *(reinterpret_cast<u32*>(&matrixArray[0 + index])); in UpdateVSUniformMatrix()293 *(reinterpret_cast<u32*>(&matrixArray[4 + index])); in UpdateVSUniformMatrix()295 *(reinterpret_cast<u32*>(&matrixArray[8 + index])); in UpdateVSUniformMatrix()297 *(reinterpret_cast<u32*>(&matrixArray[12 + index])); in UpdateVSUniformMatrix()