Searched refs:matrix (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion. 64 …he specified lines are normalized by the application, and the conversion matrix does not have a sc…
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion. 64 …he specified lines are normalized by the application, and the conversion matrix does not have a sc…
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/CommandCache/ |
| D | demo_CommandCache.h | 127 …VSUniformMatrix(const u32 modelIndex, const u32 uniformMatrixIndex, const nn::math::MTX44& matrix);
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 39 …P_VIEW, dmp_position, dmp_local_to_view_matrix // Generate the model view matrix.
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/CommandCache/ |
| D | demo_CommandCache.cpp | 263 …eVSUniformMatrix(const u32 modelIndex, const u32 uniformMatrixIndex, const nn::math::MTX44& matrix) in UpdateVSUniformMatrix() argument 285 matrixArray[index] = matrix.m[index & 3][index >> 2]; in UpdateVSUniformMatrix()
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