Searched refs:mask (Results 1 – 8 of 8) sorted by relevance
174 void RenderSystemExt::Clear(const GLbitfield mask) in Clear() argument178 RenderSystemDrawing::Clear(mask); in Clear()186 RenderSystemDrawing::Clear(mask); in Clear()
172 void RenderSystem::Clear(const GLbitfield mask) in Clear() argument176 m_CurrentFrameBufferPtr->ClearBuffer(mask); in Clear()
322 void FrameBuffer::ClearBuffer(const GLbitfield mask) in ClearBuffer() argument325 glClear(mask); in ClearBuffer()
174 void RenderSystemDrawing::Clear(const GLbitfield mask) in Clear() argument188 RenderSystem::Clear(mask); in Clear()
49 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…
60 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…
104 …void ClearBuffer(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_B…
117 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…