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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemExt.cpp174 void RenderSystemExt::Clear(const GLbitfield mask) in Clear() argument
178 RenderSystemDrawing::Clear(mask); in Clear()
186 RenderSystemDrawing::Clear(mask); in Clear()
Ddemo_RenderSystem.cpp172 void RenderSystem::Clear(const GLbitfield mask) in Clear() argument
176 m_CurrentFrameBufferPtr->ClearBuffer(mask); in Clear()
Ddemo_FrameBuffer.cpp322 void FrameBuffer::ClearBuffer(const GLbitfield mask) in ClearBuffer() argument
325 glClear(mask); in ClearBuffer()
Ddemo_RenderSystemDrawing.cpp174 void RenderSystemDrawing::Clear(const GLbitfield mask) in Clear() argument
188 RenderSystem::Clear(mask); in Clear()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_RenderSystemExt.h49 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…
Ddemo_RenderSystem.h60 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…
Ddemo_FrameBuffer.h104 …void ClearBuffer(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_B…
Ddemo_RenderSystemDrawing.h117 …virtual void Clear(const GLbitfield mask = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL…