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Searched refs:ma (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp305 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
310 ma[col] = car.patch[j].ambient[col]; in DrawFrame()
316 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp357 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
362 ma[col] = kimono.patch[j].ambient[col]; in DrawFrame()
368 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp415 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame()
426 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp222 GLfloat ma[] = {0.f, 0.f, 0.f, 1.f}; /* material ambient */ in SetRenderState() local
232 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in SetRenderState()