Searched refs:ma (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 305 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 310 ma[col] = car.patch[j].ambient[col]; in DrawFrame() 316 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 357 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 362 ma[col] = kimono.patch[j].ambient[col]; in DrawFrame() 368 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 415 GLfloat ma[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local 420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame() 426 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 222 GLfloat ma[] = {0.f, 0.f, 0.f, 1.f}; /* material ambient */ in SetRenderState() local 232 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in SetRenderState()
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