Searched refs:m_sceneState (Results 1 – 2 of 2) sorted by relevance
45 m_sceneState = SCENE_STATE_INITIALIZE; in SceneManager()71 m_sceneState = SCENE_STATE_INITIALIZE; in Initialize()91 m_sceneState = SCENE_STATE_INITIALIZE; in Finalize()102 switch (m_sceneState) in Update()108 m_sceneState = SCENE_STATE_UPDATE; in Update()122 m_sceneState = SCENE_STATE_FINALIZE; in Update()161 if (!m_pScene || m_sceneState != SCENE_STATE_UPDATE) in Draw()
91 s32 m_sceneState; variable