Searched refs:m_particleCountMax (Results 1 – 4 of 4) sorted by relevance
46 float m_particleCountMax; member
314 …lUniform1fv(glGetUniformLocation(pAccId, "dmp_PartSys.countMax"), 1, &gas.pSys.m_particleCountMax); in GasAccumulation()
249 pp->m_particleCountMax = 60.0f; /* particle number */ in LoadParticleSystem1()
127 pp->m_particleCountMax = 20.0f; /* particle number */ in LoadParticleSystem1()230 pp->m_particleCountMax = 100.0f; /* particle number */ in LoadParticleSystemExplositon1()332 pp->m_particleCountMax = 100.0f; /* particle number */ in LoadParticleSystemExplositon2()432 pp->m_particleCountMax = 100.0f; /* particle number */ in LoadParticleSystemSnow()533 pp->m_particleCountMax = 5.0f; /* particle number */ in LoadParticleSystemSpin()