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Searched refs:m_pShaderBuffer (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DTextWriter.cpp96 m_pShaderBuffer = NULL; in TextWriter()
179 if (m_pShaderBuffer) in Finalize()
181 m_pExpHeap->Free(m_pShaderBuffer); in Finalize()
191 m_pShaderBuffer = NULL; in Finalize()
344 m_pShaderBuffer = m_pExpHeap->Allocate(vtxBufferCmdBufferSize); in InitializeShader()
346 NN_NULL_ASSERT(m_pShaderBuffer); in InitializeShader()
349 m_drawer.Initialize(m_pShaderBuffer, NNFONT_RECTDRAWERSHADER_BEGIN, SHADER_SIZE); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DTextWriter.h175 void* m_pShaderBuffer; variable