Searched refs:m_pShaderBuffer (Results 1 – 2 of 2) sorted by relevance
96 m_pShaderBuffer = NULL; in TextWriter()179 if (m_pShaderBuffer) in Finalize()181 m_pExpHeap->Free(m_pShaderBuffer); in Finalize()191 m_pShaderBuffer = NULL; in Finalize()344 m_pShaderBuffer = m_pExpHeap->Allocate(vtxBufferCmdBufferSize); in InitializeShader()346 NN_NULL_ASSERT(m_pShaderBuffer); in InitializeShader()349 m_drawer.Initialize(m_pShaderBuffer, NNFONT_RECTDRAWERSHADER_BEGIN, SHADER_SIZE); in InitializeShader()
175 void* m_pShaderBuffer; variable