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Searched refs:m_pCallback (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiControlManager.cpp29 m_pCallback = NULL; in ControlManager()
142 if (m_pCallback) in Update()
144 m_pCallback(CONTROL_EVENT_PENDOWN, *it, nowX - x, nowY - y, m_pParam); in Update()
152 if (m_pCallback) in Update()
154 m_pCallback(CONTROL_EVENT_SLIDE, *it, nowX - x, nowY - y, m_pParam); in Update()
159 if (nowState != (*it)->GetState() && m_pCallback) in Update()
161 m_pCallback(CONTROL_EVENT_CHANGE_STATE, *it, nowX - x, nowY - y, m_pParam); in Update()
176 if (m_pCallback) in Update()
178 m_pCallback(CONTROL_EVENT_SLIDE, *it, nowX - x, nowY - y, m_pParam); in Update()
185 if (m_pCallback) in Update()
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/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiControlManager.h86 m_pCallback = pCallback; in RegisterControlEventCallback()
105 ControlEventCallback m_pCallback; variable