Searched refs:m_cursor (Results 1 – 2 of 2) sorted by relevance
79 m_cursor = 0; in TenKey()168 m_cursor = 0; in Finalize()189 m_cursor = 0; in Reset()198 m_cursor = scene::wstrlen(pInitial); in Reset()199 … memcpy(m_pInput, pInitial, (m_cursor > m_length ? m_length : m_cursor) * sizeof (m_pInput[0])); in Reset()202 if (m_cursor >= m_numLowestChars) in Reset()269 if (pTenKey->m_cursor > 0) in MyControlEventCallback()272 pTenKey->m_pInput[--pTenKey->m_cursor] = '\0'; in MyControlEventCallback()273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()275 if (pTenKey->m_cursor < pTenKey->m_numLowestChars) in MyControlEventCallback()[all …]
127 u32 GetCursor() const {return m_cursor;} in GetCursor()145 u32 m_cursor; variable