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Searched refs:m_controlManager (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DTenKey.cpp107 scene::AddYesNoButtons(&m_controlManager, CONTROL_ID_OK, CONTROL_ID_CANCEL, L"OK", L"Cancel"); in Initialize()
109 m_controlManager.Add(new scene::Button(CONTROL_ID_BACK, 258, 58, 60, 30, backIcon)); in Initialize()
110 m_controlManager.Add(new scene::Button(CONTROL_ID_CLEAR, 2, 58, 60, 30, L"CLR")); in Initialize()
111 m_controlManager.Add(new scene::Button(1, 66, 58, 60, 30, L"1")); in Initialize()
112 m_controlManager.Add(new scene::Button(2, 130, 58, 60, 30, L"2")); in Initialize()
113 m_controlManager.Add(new scene::Button(3, 194, 58, 60, 30, L"3")); in Initialize()
114 m_controlManager.Add(new scene::Button(4, 66, 92, 60, 30, L"4")); in Initialize()
115 m_controlManager.Add(new scene::Button(5, 130, 92, 60, 30, L"5")); in Initialize()
116 m_controlManager.Add(new scene::Button(6, 194, 92, 60, 30, L"6")); in Initialize()
117 m_controlManager.Add(new scene::Button(7, 66, 126, 60, 30, L"7")); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DTenKey.h152 scene::ControlManager m_controlManager; variable